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A young prince hides his ivory toy from his brother in one of the many secret compartments of the palace. The toy was never found and the search becomes a game called Hunt for the Horseman.
One hundred and twenty-five years later, the land mafia is out to grab the palace. Members of the erstwhile royal family are fighting a losing battle in court to save what is rightfully theirs. They meet for, possibly, their last family gathering in the palace.
Sandy, who has always lived in the U.S., and other children of the family are determined to find the horseman. One of them, a computer whiz, designs a software to help organize the search. Meanwhile, as the court hearing approaches, the thugs resort to very dangerous games.
Will the horseman be found? More important, are the children safe? Will the palace be saved?
Read for a roller coaster ride of fun, thrill, adventure, mystery and more…