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It’s December 2019.
Every person on the planet is connected to the Internet – and the concept of personal privacy is on its knees. Working together, the governments and technology companies of the world have created a dragnet capturing the private calls, emails and Internet traffic of almost every citizen in the western world.
Dominating this new landscape is WhiteStar Corporation, led by its mysterious CEO Kaito Tanaka. Over the last few years, WhiteStar has revolutionized entertainment and social media with an addictive augmented reality game with one billion players people worldwide. High-tech glasses and contact lenses merge the game and the real world. While the players lose themselves in this blended world, WhiteStar tracks everything they say and do – and sells that information to the highest bidder.
Inside an imposing steel and concrete complex nestled in a quite suburb of Sapporo, Japan, Kaito Tanaka obsessively prepares for the imminent release of a new and lethal version of the game.
Deeply concerned by the increasingly secretive and reckless behavior of Tanaka, the WhiteStar board insists on an inspection of the Sapporo compound by a small group of specialists in their field, led by Professor Ben Skinner. As Skinner and the team arrive in blizzard-bound Sapporo, a small group of online freedom fighters finalize preparations for a massive coordinated attack on the game.
Over the next two days, events around the world accelerate out of control.
Events that lead to the greatest peacetime loss of life in human history.