Daeson of Cloverlea has the ability to know when people are lying. He thinks his gift makes life simple except he can still be deceived. Forced out of his home and lured out of his world, Daeson finds himself trapped in a city where he doesn’t understand the language and everyone is hostile.
Synjan Walker is a fixer. She’s the person relied upon to solve the problems that crop up in the criminal underbelly of Gredann. She is strong-minded, capable and loyal to a fault. If the Authorities ever manage to arrest her for her crimes, she wouldn’t go to prison but to a laboratory. She is a Wanderer Navigator and the Authorities would love to get their hands on her blood.
Hawke Aron of Donovan Court is destined for a mundane noble existence but his desire to rebel puts him in the sights of a rogue group of Wanderers. Torn from his home, he discovers that he has Wanderer blood too. By the time he learns to control his power, he is at the mercy of a more ruthless enemy.
The Authorities are innovators, technological giants and tireless explorers. Beneath a veil of good intentions, they seek absolute control; every world, every resource, every government must bend to their will. They are the gatekeepers, allowing only the wealthy and elite to travel interworld via their manufactured portals. Wanderers have no respect for order, no understanding of the biological warfare their illegal travel heralds. Those who defy Authority rule do so at their own risk… gambling with their lives.